![]() # hdma: The High DMA number of the soundblaster. # dma: The DMA number of the soundblaster. # irq: The IRQ number of the soundblaster. # sbbase: The IO address of the soundblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbtype: Type of Soundblaster to emulate. # See the README/Manual for more details. This is usually the id of the device you want to use. # midiconfig: Special configuration options for the device driver. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: intelligent, uart, none. # prebuffer: How many milliseconds of data to keep on top of the blocksize. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # nosound: Enable silent mode, sound is still emulated though. # cycledown: Setting it lower than 100 will be a percentage. # cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12) # 'max' will allocate as much cycles as your computer is able to handle. This is what you usually need if 'auto' fails. # 'fixed #number' will set a fixed amount of cycles. # It usually works, but can fail for certain games. # 'auto' tries to guess what a game needs. # Setting this value too high results in sound dropouts and lags. ![]() # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # Possible values: auto, dynamic, normal, simple. auto will switch to dynamic if available and appropriate. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. # If 'forced' is appended, then the scaler will be used even if the result might not be desired. # scaler: Scaler used to enlarge/enhance low resolution modes. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!. # frameskip: How many frames DOSBox skips before drawing one. # There is generally no speed advantage when raising this value. # though few games might require a higher value. # This value is best left at its default to avoid problems with some games, # memsize: Amount of memory DOSBox has in megabytes. # captures: Directory where things like wave, midi, screenshot get captured. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # machine: The type of machine tries to emulate. # language: Select another language file. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. Resetmapper only works with the defaul value. # mapperfile: File used to load/save the key/event mappings from. # Possible values: lowest, lower, normal, higher, highest, pause. # pause is only valid for the second entry. Second entry behind the comma is for when dosbox is not focused/minimized. # waitonerror: Wait before closing the console if dosbox has an error. # autolock: Mouse will automatically lock, if you click on the screen. # Possible values: surface, overlay, opengl, openglnb. # output: What video system to use for output. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # If you end up with small window on a large screen, try an output different from surface. # Using your monitor's native resolution with aspect=true might give the best results. # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. It can reduce screen flickering, but it can also result in a slow DOSBox. # fulldouble: Use double buffering in fullscreen. # fullscreen: Start dosbox directly in fullscreen. # They are used to (briefly) document the effect of each option. # Lines starting with a # are comment lines and are ignored by DOSBox. (Please use the latest version of DOSBox) Input settings Keyboard and mouseĪdjustable in DOSBox configuration settings.ĭnf # This is the configuration file for DOSBox 0.74. ![]() See Unofficial builds for more advanced implementations. Set fulldouble = true in the configuration file. See the glossary page for potential workarounds. Requires game being emulated to support it.ĭepends on game being emulated (not implemented by DOSBox itself). For example, config cpu cycles fixed 30000 Video settings Graphics feature To modify a configuration option within DOSBox, use the config command.
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